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Spamer z doświadczeniem
Zarejestrowany: Nov 2009
Postów: 4,918
Siła Reputacji: 8
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Eat3D - Zbrush Character Production (Vol.1)
![]() Gnomon Training - 3D Character Design Volume 1 4.05 GB | UG Link Scott Patton started his career as a make-up effects artist in the 1990s, developing his sculpting, painting and design skills under the tight production deadlines of the movie industry. Pattons work as a make-up effects artist can be seen in a diverse range of films from Sin City and Kill Bill to Amistad and The Green Mile. While working on the Academy Award winning The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, Patton discovered ZBrush and quickly realized that this tool could speed up the often frustrating character design process. Joining practical and digital sculpting in his production workflow, Patton joined Stan Winston Studios and the design team for James Camerons Avatar. After the unfortunate death of Stan Winston in 2008, Patton helped the remaining S.W. team in creating a digital design department for their new company Legacy Effects. Since that time, Patton and Legacy have designed characters for Indiana Jones and the Kingdom of the Crystal Skull, John Carter of Mars, Pandorum, Iron Man 2, Thor, Cowboys and Aliens, Terminator Salvation and more. Download Links Kod:
No pass. Eat3D - Zbrush Character Production (Vol. 2) Eat3D - Zbrush Character Production (Vol. 2)![]() 1.20 GB Release Date: January 8th, 2010 In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone. After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop. Chapter 1 New Features in ZBrush 3.5 R3 Section 1 Using QuickSketch Section 2 New Brushes in R3 Section 3 SubTools Section 4 PolyPainting and Group Loops Section 5 Cavity Masks Section 6 ZSketching on Meshes Chapter 2 Creating a Character from start to finish Section 1 Sculpting the Characters Body Section 2 Sculpting and Projecting the Head Straps Section 3 Creating and Sculpting the Pants Section 4 Creating and Sculpting the Belt Section 5 Sculpting the Thigh Armor Section 6 Sculpting the Straps Section 7 Sculpting the Boot Section 8 Sculpting the Front and Shoulder Armor Section 9 Detailing the Character Section 10 PolyPainting the Character Section 11 PolyPainting the Teeth, Pants, Armor and More Chapter 3 ZPlugins, Turntable, and Bonus Section 1 Using ZappLink Section 2 Using Subtool Master Section 3 Using Transpose Master and Decimation Master Section 4 Creating a Turntable Movie Section 5 Bonus: How to Quickly Add Scales Section 5 Bonus: Exporting the PolyPaint Section 6 Bonus: Compositing Passes in Photoshop Project Files included with the video. ZBrush Files: Included is the final posed version of the character with all its subtools. The characters body has been decimated but everything else remains untouched. Also included is the original lowres base meshes that the instructor uses to sculpt the entire character. You should be able to start with these and follow along to create your own version. Photoshop Files: Included is the final PSD file that was used to generate the main marketing image with all of its layers. Also included are a few textures that were used in the video and the exported polypaint. Download: Single extraction. All links are interchangeable (take 1 part from 1 host, take another part from another host? save on waiting times). Link Ugotfile Kod:
no pass. Linki z tego postu zostały usunięte z powodu naruszenia praw autorskich.
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